Pages

Hercules (1997) - Model Sheets & Production Drawings

© Walt Disney Studios Motion Pictures


























by Andreas Deja
by Andreas Deja
by Andreas Deja
by Andreas Deja











by Nik Ranieri




by Ken Duncan
An early design sketch. A bit more realistic than the final design. Attempted a 'greek' profile. (Circa 1996.)
by Ken Duncan
This is an earlier sketch. Meg looks a bit too realistic for the style of the film, which was more 'cartoon'. There is some good hair shapes thought...
by Ken Duncan
Another early design.
by Ken Duncan
Meg's personality is starting to take form. I've started exploring a 'vase' shape with her head/hair. The back of her hair is very graphic, but too impractical to animate in a dimensional way...
by Ken Duncan
This is an exploration of Meg in a pose. She is overall to tall... She'd be taller than Hercules.
by Ken Duncan
Meg's body proportions began to take shape with this drawing. Her hair is still a little undefined.
This is the drawing that captured Meg's design. It had the proper proportions, costume and hair shapes. It would become more defined as I did the test animation. - Ken Duncan
by Ken Duncan
This Meg sketch helped with the design of the clothing. It was apparent that the skirt was too long, and would be problematic to animate. The back of the hair is the earlier 'flat bottom' version.
by Ken Duncan
by Ken Duncan
Quick sketches of poses. (An insecure Meg.)
by Ken Duncan
Meg's body shape. Another example of the use of vases for her basic forms.
by Ken Duncan
Meg's body shape. We used classical Greek forms for the design of her body. The torso is similar to an 'ionic order'. Her hips, chest, head were basic vase shapes. (Notice the 'love handles'.)

by Ken Duncan
Model Sheet drawing: Hair. This drawing discusses the way the hair looks from different angles. The front of the hair is a 'cheat', much like Mickey's ears.
by Ken Duncan
by Ken DuncanModel Sheet drawing: Head shape
by Ken Duncan
Meg's hair. This is an example of how Meg's hair would move. It was important to see this as a graphic shape that would drag, squash, stretch, etc.
Meg's hair in motion. During the making of 'Hercules' we had a small crew of animators at the Disney Paris studio. We would review their scenes and give notes. This is an example of a note that was 'faxed' to them.
Meg's hair had to be approached as a simple shape, that was slow moving at the back. You can see the basic drag notes, and the 'slow out' and 'slow in' spacing at the bottom. - Ken Duncan
by Ken Duncan
Meg's hands. This is an exploration of Meg's hand shapes. It was important to keep a cohesive design with the rest of the film's style (scarfe).
Susan Egan Drawing. During the course of the production of 'Hercules' the voice of Meg, Susan Egan, broke her toe. I presented this sketch to her at our next recording session. - Ken Duncan
by Ken Duncan
Nessus tests. These are poses for a rough animation test that was never completed.
by Ken Duncan
I was originally assigned the task of animating Nessus when joining the "Hercules" production. After a few weeks I would be shifted to Megara, a much more gratifying task I might add... - Ken Duncan
Another Nessus sketch I did while assigned to him. British illustrator Gerald Scarfe was the inspiration for the style of 'Hercules'. It was quite a bit of fun to work on this film, and to meet mister Scarfe. - Ken Duncan
Nessus thumbnails. Before working on the Meg character, I was assigned Nessus. These are some thumbnails of a scene I was going to do for test animation. To me he was supposed to feel very large, so I wanted to crowd the frame with his body...as though he was trying to fit into the movie screen. I never finished the animation, but the following 4 images are some early rough poses. - Ken Duncan








by Richard Bazley
by Richard Bazley
by Richard Bazley
by Richard Bazley
by Richard Bazley
by Richard Bazley
by Richard Bazley



by Richard Bazley







Sources:

3 comments:

  1. is there a model sheet for pegasus because i would love to see one.

    ReplyDelete
  2. Is there any concept art of the Background Gods and Goddesses of Mt. Olympus? Like even the ones that never spoke? That would be really interesting. :)

    I love how stuff is modeled off of vases.

    ReplyDelete
  3. Gracias muy bueno, desde Perú.

    ReplyDelete